Darkest Companion torch mark

Darkest Companion

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Location
Length
Supply Strategy*

Original recommended provisions.

Provisions

Total 2,850g
Food 12
Shovels 2
Bandages
Medicinal Herbs
Skeleton Keys
Holy Water 2
Torches 8

Tips

Enemy Types

Effective

blight

low resist

crusader

bonus vs unholy

direct DMG

few high PROT enemies

Ineffective

bleed

high resist

Dangers

bone spearman

at low ranks

stress dealers

courtier, acolyte, madman

books and bookshelves

high risk of bad outcome

Curios

Nothing
Nothing
100% Gold or gems x2.5
Skeleton Key
Skeleton Key
100% Special trinket or Puzzling Trapezohedron x3
Nothing
Nothing
75% Heirlooms
25% Nothing
Nothing
Nothing
60% Gold, gems or supplies x1.5
20% Scouting
20% Nothing

A weird and unnatural statuette that appears to be an item of unholy worship.

Nothing
Nothing
50% Stress +50
33% Gain positive quirk
16% Gain negative quirk
16% Nothing
Holy Water
Holy Water
Purge a negative quirk

A chest with your family's sigil.

Nothing
Nothing
75% Gold or gems x2
12.5% Bleed
12.5% Blight
Skeleton Key
Skeleton Key
Heirlooms x3
Antivenom
Antivenom
Heirlooms x3
Nothing
Nothing
75% Gold or gems
25% Nothing

It says: "The sacrifice of fire is the gate to ruin! Place a torch if you crave the void!"

Nothing
Nothing
Nothing
Torch
Torch
Summon Shambler

A long-forgotten strongbox sits on the cold stone floor, its contents unknown.

Nothing
Nothing
75% Any loot x2
25% Blight

A partially intact set of experimental equipment.

Nothing
Nothing
50% Blight
25% Gold or gems
25% Nothing
Torch
Torch
Set light to 100
Medicinal Herbs
Medicinal Herbs
Gold or gems x2

A small holy altar seems out of place against the backdrop of corruption.

Nothing
Nothing
Buff +20% DMG until camp
Holy Water
Holy Water
Buff +30% DMG until camp

A bookshelf full of old, leather-bound books.

Nothing
Nothing
25% Scouting
25% Stress +50
16% Positive quirk
8% Negative quirk or disease
25% Nothing

A forsaken confession booth. It hasn't been used in years.

Nothing
Nothing
50% Stress +20
25% Gold or trinket
25% Purge a negative quirk
Holy Water
Holy Water
Stress heal 30

An urn holds ashes of the departed.

Nothing
Nothing
44% Gold or trinket x2
22% Blight
7% Creeping Cough disease
3% Random disease
22% Nothing
Holy Water
Holy Water
Gold or trinket x2
Shovel
Shovel
Gain negative quirk: Guilty Conscience

An ornate fountain of holy purport.

Nothing
Nothing
50% Heal 10 stress, cure status effect, heal 5 HP
50% Gold or gems
Holy Water
Holy Water
Heal 20 stress, cure status effect, heal 12 HP

A rusty iron maiden stands against the wall, clasped shut.

Nothing
Nothing
40% Any loot x2
20% Gain negative quirk: Claustrophobia
13% Tetanus disease
6% Random disease
20% Nothing
Medicinal Herbs
Medicinal Herbs
Any loot

There could be valuables left inside, but this cabinet is locked.

Nothing
Nothing
50% Bleed x2
50% Blight
Skeleton Key
Skeleton Key
Gold, gems or heirlooms x2.5
Shovel
Shovel
Gold, gems or heirlooms x2

An ornate sarcophagus. It's locked.

Nothing
Nothing
50% Bleed x2
50% Blight
Skeleton Key
Skeleton Key
Gold, gems or heirlooms x1.5
Shovel
Shovel
Gold, gems or heirlooms

An ornate sarcophagus. It is slightly ajar.

Nothing
Nothing
60% Gold or heirlooms x2
20% Gain negative quirk: Thanatophobia
20% Nothing

A stack of literary treasures in an unlikely location.

Nothing
Nothing
26% Stress +25
26% Positive quirk
13% Negative quirk
13% Decrease light by 25
20% Nothing
Torch
Torch
Stress +100

An antique suit of armor stands amidst the ruins.

Nothing
Nothing
75% Buff +10 DODGE, +10% PROT until camp
12.5% Gain positive quirk: Ruins Adventurer
12.5% Gain positive quirk: Ruins Tactician

Bosses

Necromancer boss sprite

Necromancer

Necromancer Apprentice / Necromancer / Necromancer Lord

Size: 1 Turns: 1

Kill him with back-rank damage before skeleton summons matter.

Mechanics

Skeleton summoning

Summons a skeleton every action and moves backward 1 rank

Life-linked minions

Summoned enemies die automatically when the Necromancer dies

Random attacks

Has no weighted skill selection — attacks are effectively random

Resistances

High stun resistance (75%) but low bleed and blight resistance

Do

Focus the boss

Ignore most skeletons and pour all damage into the Necromancer

Back-rank reach

Bring heroes who can hit rank 4 (Arbalest, Highwayman, Hellion)

Use Blight

Low resistance makes it reliable damage against the boss

Mark and Riposte

Extra damage output through synergy skills

Pull forward

If needed, but he will keep moving back every turn

Avoid

Front-only teams

Slow teams that cannot hit rank 4 will struggle

Bleed reliance

Skeletons and Bone Defender resist bleed in the Ruins

Clearing skeletons

Wasting turns on adds instead of damaging the boss

  • On higher difficulties, Bone Soldiers have Stealth for 2 rounds
  • Bone Defenders may Guard him — use Stun or Shieldbreaker Puncture to break Guard
Prophet boss sprite

Prophet

Sonorous Prophet / Fulminating Prophet / Gibbering Prophet

Size: 1 Turns: 1 + 2 free actions

Survive Rubble of Ruin while dealing damage to rank 4; optional: destroy pews for extra gold.

Mechanics

Pew blockade

Starts in rank 4 behind 3 wooden pews occupying ranks 1-3

Prognostication

Free action at round start marks 1-2 ranks

Rubble of Ruin

Free action at round end hits marked ranks for extreme damage

Secondary attacks

Can inflict Blight with Fulminate and Stun with Eye on You

Do

Bring Holy Water and Antivenom

Mitigate Blight from Fulminate

Guard and PROT

Reduce Rubble of Ruin damage with defensive skills

Stack debuffs

Leper Intimidate and Occultist Weakening Curse neuter his damage

Destroy pews

Up to 7500 gold in Consecrated Pews loot

Back-rank damage

Hit him through the pews with reach skills

Avoid

Death's Door heroes

Rubble + Blight or Stun will finish them immediately

No stun redundancy

Eye on You can disable multiple heroes per turn

Ignoring positioning

He never moves from rank 4

  • Dodge-based strategies work well due to his low speed
  • Shieldbreaker Aegis Scales can negate a single Rubble of Ruin hit
Game content, images and materials are trademarks and copyrights of Red Hook Studios, creators of Darkest Dungeon.

* Destitute applies 80% of the prepared amount, Paranoid applies 120%. Firewood and torch count remain the same across strategies, as dungeon size is fixed.

Made by Arthur Nunes